Related, we now have a proper versioning system for save files.Absolutely massive changes to disk serialization (sorry reversers), which will allow us to never need to wipe players or ships again, and hopefully never need to wipe worlds again.Bug where warping to magma/volcano biomes caused crashing was fixed.New (actually sounds good!) microphone instrument with sounds provided by Smooth McGroove!.A bunch of new items and smaller pieces of content.Dogs can now be captured (lots more pets coming soon).Engine feature, all objects are now scriptable and interactive.Server stability fixes for servers with many players.Keybinding reconfiguration, minus the UI (you can reconfigure keys through a config file).Engine feature, tech can now be granted by armors.Valentine’s Day items including swords, costumes, decorations, bow, etc.Worry not however, we plan to keep adding new content for at least a year after release, perhaps a lot longer. By the time stage 3 is complete Starbound should be ready to launch as a finished game. Stage 3 is largely about prepping for v1.0, this means finishing up the main quest line and implementing the post beta content. Much of the focus in this stage will be on bug fixing, optimization and balance. All sectors of the galaxy will be available including sector X (End game content). The main quest line won’t be in yet but the sandbox experience will be near complete. You’ll still find the odd bug but they’re unlikely to be game breaking and the chance of you losing your character or save is minimal. Stage 2 will be largely feature complete. You'll get to see a bunch of ‘behind the scenes’ content at this stage and provide feedback during this crucial period. The engine won’t optimized during this stage of the beta so performance could be poor on some low end machines. You should expect the game to be broken at points as we make sweeping changes but you'll get to enjoy exciting new content added constantly. If you choose to take part during stage 1 you should expect bugs, lots of balance changes, you shouldn't get too attached to your character or universe as we may make changes that require you to start from scratch. Updates will come thick and fast, sometimes as often as multiple updates a day. A bunch of unfinished features will be disabled whilst we finish them up. This will be the buggiest and busiest stage of the beta. Stage 1 will be move at a breakneck speed. This is my first forray into processing any kind of save file, please be gentle, constructive criticism welcome.The beta of starbound will come in three different stages. Display the rest of the player data that is collected ( Health, blueprints, techs, etc).player save file and it will parse and output information about your character save.Ī big thanks to McSimp and his files on starbound save structure research, it really helped me fill in the blanks for the things I was missing. Hey guys, i'm making the first test version of my web-based save file parser available here: Notice: Changes made to items are not yet saved, i'll be adding it soon. Click save to get the link to your new save file MAKE A BACKUP OF YOUR SAVE FILE, i'm not responsible for losing your save. player file from your Steam/steamapps/common/starbound/players folderģ. Please make backups before using this tool, i'm not responsible for lost saves.Ģ. Fixed some bugs related to editing items and their properties.Added the option to change your current and max health/energy/warmth/breath/hunger.Fixed some bugs with large numbers being calculated incorrectly.Fixed bug where you couldnt add items to empty slots.Clicking import will open a textbox where you can paste these codes to import the item into that slot. Clicking export will give you a chunk of text representing that item. Item Sharing (Exporting and Importing) In the "View More" section for every item there are now "export" and "import" buttons.